![]() ![]() Since you are reading this you’ve probably experienced that your Blender model has a scale of 100 when imported to Unity. This is one of the weaker links between Blender and Unity and can cause major headaches if set up incorrectly.Īllthough both softwares handle 1 unit as 1 real world meter, the Blender FBX exporter will not provide Unity with this information “out of the box”. One of the most important things to consider when making models in Blender for use in Unity is the unit systems. The guide consists of 4 parts A quick runthrough of the unit systems in Unity ( 1) and Blender (2), and then a couple examples on ensuring correct scale ( 3) and rotation ( 4) when exporting FBX from Blender. Hopefully this guide can help clean up your messy transforms! Are scale and rotation issues causing you headaches when exporting FBX from Blender to Unity? I know the feeling.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |